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  • online gambling site located in US ??

    Gambling gets out of house: It's a U.S. site, but Americans must stay away

    by Scott Van Voorhis and Doug Levy
    Wednesday, June 5, 2002

    Internet gambling fever could hit overdrive thanks to a Napster-style, bettor-to-bettor wagering system for World Cup Soccer fans launched yesterday by a Cambridge online gaming company.

    With its WagerCity Web offering, Grand Virtual Inc. says it eliminates the role of the ``house'' to let sports enthusiasts and others with an itch to roll the dice bet against each other directly.

    Nor is the system limited to World Cup soccer. Grand Virtual plans to start overseeing bettor-to-bettor wagering on the upcoming Tyson-Lewis prize fight and other marquee events as well.

    Grand Virtual expects a multimillion-dollar revenue boost over the next few years. But that growth won't be coming from the U.S. market, where online gambling, except for a few exceptions, is illegal.

    Rather, Grand Virtual expects to make money on legal betting action in the United Kingdom and other wagering hot spots throughout the world. And the company says it is poised to make a run at the U.S. Internet gaming market as well if various states eventually approve it as a legal market.

    ``It is eBay for betting,'' said Sebastian Sinclair, president of Christiansen Capital Advisors in New York.

    Grand Virtual is betting on the World Cup and the Tyson-Lewis fight to draw hundreds of thousands of gamblers worldwide who are eager to bet against each other.

    But Grand Virtual doesn't plan to make the bulk of its money running an online gaming service. Rather the company hopes the bettor-to-bettor action will act as a live demonstration that its system works - to help the company license its software to casinos and gaming companies.

    With its software, companies in the gaming and entertainment business will be able to let gamblers bet against each other on just about anything, from the weather to major sporting events, said David Solomont, president of Grand Virtual.

    ``WagerCity gives people the only thing better than watching their team win - winning real money from the opposing team's fans,'' Solomont said.

    However, growth in Internet gaming technology is sparking some concern among gambling critics.

    Grand Virtual says it will make every effort to stop gamblers in the United States from using its system illegally. But skeptics question whether the company's screening system - which does not bar bettors logging on from anywhere - will be enough to dam a flood of eager American gamblers.

    One gaming expert said the most effective way to stop Americans from using the Web site would be to bar them from logging on. By not doing so, it could be more difficult for Grand Virtual to weed them out later, said Jason Pawlina, an analyst with Chirstiansen Capital.

    And gaming critics, such as Keith Whyte, executive director of the National Council on Problem Gambling, said they worry about the continued leaps in technology that make gambling an ever-present, 24-hour-a-day option.

    ``It is pretty easy to create a picture of a guy at 4 a.m in his underwear banging away at his computer,'' Whyte said.

    But Solomont said Grand Virtual has a number of technological defenses it will employ to keep American bettors from using the system.

    ``We will get 99.99 percent of those people who are trying to get into there,'' Solomont said

  • #2
    PRESS RELEASE

    SOURCE: Grand Virtual

    CAMBRIDGE, Mass.-- Grand Virtual, the global market leader in software and services for the online entertainment and gaming industry, today announced WagerCity(TM), the first online entertainment destination featuring true peer-to-peer (P2P) gaming technology. WagerCity went live in 16 languages around the world today, opening with a variety of captivating wagers on the World Cup soccer tournament (http://www.wagercity.com).

    Unlike traditional online gaming sites, WagerCity's P2P technology enables individuals to bet directly against one another rather than against `the house'. There are no `house' lines or predetermined odds. Players collectively set payout odds by how they place their bets. Winning players split the pot according to how much they wagered, and the size of the pot depends on how much was bet on all possible outcomes. As new bets are made, odds for any given outcome change in real time, right up until the close of betting for the event. This dynamic element makes the wager more interesting and gives players a stronger sense of involvement in the event.

    "WagerCity establishes a completely unique class of online gaming. It's easy to use, great fun and adds a new level of excitement to virtually any spectator event," said Grand Virtual President, David Solomont. "Traditional sites lack the technology to enable players to bet against one another, and that often reduces the entertainment value of those sites. WagerCity gives people the only thing better than watching their team win - winning real money from the opposing team's fans."

    With no need to predetermine odds, WagerCity has the unique freedom to offer a wide variety of wagers on almost any spectator event. Besides the typical win/lose/tie in sports, WagerCity will enable players to bet on such items as which minute of play will see the first goal of the USA-Poland soccer game, who will take the first round of the Lewis-Tyson fight, or what will the results be at Wimbledon. WagerCity will also allow players to place bets in areas such as politics, entertainment, society and nature - e.g. Who will win the election? Which film will win Best Picture? Where will the first typhoon strike this year? Additionally, the application supports 16 different languages.

    WagerCity is built on Grand Virtual's Universal Gaming Platform(TM), and offers the same security, reliability and trustworthiness online gaming enthusiasts have come to expect from sites powered by Grand Virtual technology. This new entertainment application is available for immediate licensing along with Grand Virtual's Universal Gaming Platform and the company's other entertainment and gaming products.

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    • #3
      I haven't checked yet, but I'd assume the servers were located out of the states....

      Kind of like Playboys sportsbook and casino.

      But that pushes the envelope.

      It would seem to indicate that it would be ok for other major offshore companies to operate right here in the states as long as they exclude Americans.

      This is interesting, because while the Anerican market is so huge particularly for sportsbetting, a nice sportsbook business could be built catering strictly to Canadian players. There's plenty of them....

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